Polishing and Preparing for Rigging

Week Four – Polishing and Preparing for Rigging

As we near the end of the month, we are finalizing our Substance Painter textures and importing them into Unreal Engine. A key focus has been refining hair cards to ensure they look full and natural, avoiding any noticeable gaps.

In my Design course, we completed our adventure game references and are preparing for hard surface modeling. Soon, we will begin creating a modular environment kit, but for now, we are using basic cube layouts to establish level flow and ensure proper spacing.

On the programming side, we are refining voice lines and sound effects, fine-tuning movement controls, and integrating animations from the provided animation depot. The goal is to make our characters feel unique rather than relying on default assets.

Overall, the past few weeks have been filled with learning and refining skills across multiple disciplines. I’m excited to continue developing this project and seeing how everything comes together!

Next
Next

Textures, Techniques, and Teamwork