Kicking Off the Semester
Week One – Kicking Off the Semester
The spring semester of my sophomore year at Ringling College has officially begun! In my Design course, we started off by refining our presentation sheets from last semester for our adventure game project. These sheets will serve as references for character models, weapons, enemies, maps, and environments.
In my 3D class, we were introduced to ZBrush, where we received in-depth instruction on using the software professionally. Although I’ve experimented with ZBrush before at Warren Tech (also known as 3to1 Studios), this is my first time using it in a structured, professional setting. We were provided with a default Unreal Engine character as a reference to ensure correct proportions and compatibility with rigging and animations.
Meanwhile, in my programming course, we began laying the groundwork for our adventure game’s mechanics. This included implementing a system where walls fade out when the player moves behind them, ensuring clear visibility at all times. We also worked on the foundation of the movement system and programmed a placeholder for static hazards, which will later be replaced with finalized models.